
This specific audience has their own specific likes and dislikes. Everyone who is going around your paintings, which on a side note that’s all they do, belong to a certain audience like hipsters. The better your paintings, the more they’re going to sell for, but thankfully, or sadly, it isn’t so simple. You will have to get as creative as you can be and start showing that to the world by, obviously, making paintings and selling them. Your goal, so to say, it’s to get noticed and raise in the art world while also surviving on a weekly basis. The only things you can interact with is the easel, where you will start drawing your “trés magnifique” paintings, the cash register where you can see the weekly payments and how much Passpartout spends on baguettes, wine, and rent, and the paintings that you already done in order to throw them in the bin or rename them. Here you see his low quality living conditions and his easel, and a couple of tables outside of the garage on which you are going to present your creations to the world, followed by a single cash register at the edge of a table.

Right from the beginning of the game, you are thrown into this back alley somewhere in Paris, where Passpartout lives and makes his living out of a garage. When I say help, I mean you are doing all the work and when I say “beautiful”, the art you are doing is as good as your talent.

The concept is that you help Passpartout, a wannabe painter, in making “beautiful” art pieces. When I first saw the game I was pleasantly surprised, because this is such a neat and interesting idea for an indie game. Passpartout: The Starving Artist is a fun little indie game which released on 6th of June 2017.
